Visual Computing Market to 2020 - The Total Visual Computing Market is Expected to Grow at a CAGR of 22.59% Between 2015 and 2020

DUBLIN, Aug. 19, 2015 — (PRNewswire) — Research and Markets ( has announced the addition of the "Visual Computing Market by Component (Hardware & Software), Display Platform (Interactive Whiteboards, Monitors, & Others), Industry Gaming, Media & Entertainment, Healthcare, & Others), & Geography - Global Forecast to 2020" report to their offering.


Visual Computing Market by Component (Hardware & Software), Display Platform (Interactive Whiteboards, Monitors, & Others), Industry Gaming, Media & Entertainment, Healthcare, & Others), & Geography - Global Forecast to 2020

The total visual computing market is expected to grow from USD 4.19 Billion in 2013 to USD 22.02 Billion by 2020 at a CAGR of 22.59% between 2015 and 2020. The gaming market was accounted for the largest market share in the market in 2014 while healthcare industry is expected to grow at a highest CAGR of 28.16% during the forecast period.

The report focuses on an in-depth segmentation of this market by different components, display platforms, and applications. The geographic segmentation of the report covers four major regions of the world namely, the Americas, Europe, Asia-Pacific, and Rest of the World (RoW).

This report analyzes the findings by considering the market dynamics. These dynamics are categorized under three headers: drivers, restraints, and opportunities. The market estimation and forecasts have been done based on the market dynamics. The report also provides a detailed profiles of various companies those are currently active in the visual computing market. In addition to the company profiles, the report also provides a competitive landscape (CL) of key players for the market.

Key Topics Covered:

1 Introduction

2 Research Methodology

3 Executive Summary

4 Premium Insights

5 Market Overview

6 Industry Trends

7 By Component

8 By Display Platform

9 By Industry

10 Geographic Analysis

11 Competitive Landscape

12 Company Profiles

13 Appendix

Companies Mentioned

  • ARM Ltd.
  • Advanced Micro Devices, Inc.
  • Biodigital, Inc.
  • Cubix Corporation
  • Exxact Corporation
  • Imagination Technologies Limited
  • Intel Corporation
  • Matrox
  • Nvidia Corporation
  • Softkinetic

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