Character Animation and Fluid Dynamics Training
January 24th, 2007, HOLLYWOOD. -- The Gnomon Workshop is pleased to welcome two new artists to our training library with the release of new character animation and fluid dynamics DVD titles. Scott Easley, Principal Animator for Heavy Iron Studios, shares his techniques for developing a solid character animation pipeline using Maya. Wayne England, CG Supervisor at Sway Studio, introduces Real Flow and his techniques for sculpting fluid dynamic simulations. Scott and Wayne bring over a decade of production experience in the games, broadcast and film industries, and have each won Emmys for their expertise and talent.
"Animator Scott Easley has a brain with both sides working overtime. He's one of those unique individuals who's equally comfortable with both the creative and technical sides of animation production, and he excels at both. This makes him tremendously valuable when designing and implementing animation pipelines, since he clearly understands the creative needs of the animator while possessing a firm grasp on the technical requirements for getting quality animation up on screen. I highly recommend watching his DVD."
- Mike Dietz, animator for Neverhood, Earthworm Jim
and CEO of Slappy Pictures
"Wayne England is a highly dedicated and highly talented 3D artist who is committed to advancing what is possible in the realm of fluid dynamics."
- Mark Glaser, Creative Director and Owner, Sway Studio
Scott Easley began his career with Oddworld Inhabitants, of which he was one of the eight original members. As Senior Animator, he most notably contributed his talent to Abe's Oddysee (1997) and Abe's Exoddus (1998). He went on to win two Emmys for his animation work in commercials. He then joined Electronic Arts where, as Senior Animator, he contributed to the series Medal of Honor from 2003 to 2005. He is now Principal Animator at Heavy Iron Studios, and teaches in the Graduate program at the University of Southern California.
Wayne England is a C.G. supervisor and VFX supervisor at Sway Studio in Los Angeles, California, where he has contributed to a large array of high-end photo-realistic commercials and projects. A twelve year industry veteran, he is a two-time Emmy nominated and Emmy winning visual effects artist, the recipient of a Clio award and a V.E.S. nomination. Before joining Sway, Wayne worked with many top visual effects houses in Hollywood as a freelance digital artist. Prior to that he worked at Digital Domain, Planet Blue, Area 51 and started his career at Will Vinton Studios. He received his bachelor of arts from The Evergreen State College, and studied under a dual Masters Program in Experimental Animation and Music Composition at California Institute of the Arts. Wayne is also a published writer on the subject of aesthetic philosophy.
Pipelines for Video Game Animation
Character Animation Techniques with Scott Easley
Scott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations. Scott also shows you how to use the Trax animation editor from the ground up and how to build a library of animation actions which you can then use to block-out more complex character animations. Included on this DVD are tutorials, a sample rig, blend shapes for facial setups, character texture maps, custom tools, shelves, poses and a Maya project to get you on your way.