NVIDIA RealityServer -- the culmination of nearly 40 collective years of hardware and software engineering by NVIDIA and mental images -- enables developers to create a new generation of consumer and enterprise 3D web applications, all with remarkable levels of photorealism.
- Automobile product engineering teams will be able to securely share and visualize complex 3D models of cars under different lighting and environmental conditions.
- Architects and their clients will be able to review sophisticated architectural models, rendered in different settings, including day or night.
- Online shoppers will be able to interactively design home interiors, rearrange furniture, and view how fabrics will drape, all with perfectly accurate lighting.
The NVIDIA RealityServer platform is comprised of an NVIDIA® Tesla RS GPU-based server running RealityServer software from mental images. While photorealistic imagery has traditionally taken hours or days to create, this first-of-its-kind, integrated solution streams images of photorealistic scenes at rates approaching an interactive gaming experience.
"This is one giant leap closer to the goal of real-time photorealistic visual computing for the masses," said Dan Vivoli, senior vice president, NVIDIA. "mental images fully embraced the concept of GPU co-processing to enable Interactive photorealism anywhere, any time -- something that was science fiction just yesterday."
RealityServer software utilizes mental images iray® technology, the world's first physically correct ray-tracing renderer that employs the massively parallel CUDA architecture of NVIDIA GPUs to create stunningly accurate photorealistic images by simulating the physics of light in its interaction with matter. Because ray tracing is one of the most demanding computational problems, iray technology is designed to take advantage of the parallel computing power of NVIDIA Tesla.
"Everyone should experience the web the way they experience the world, in 3D," said Rolf Herken, CEO and CTO of mental images. "RealityServer offers extraordinary opportunities and far-reaching implications for businesses and consumers, enabling us to interact with 3D content in the form and manner that our brains expect."
"NVIDIA RealityServer can revolutionize marketing and sales via the web by enabling the world to interact with virtual products in a more realistic and unconstrained way," said David Kelly, CEO of mydeco.com , a U.K.-based designer furnishing site. "Our interactive 3D planner, which uses RealityServer, is what attracts customers to mydeco, and the immersive, real-life experience it delivers keeps them engaged."
"Some of the biggest problems we face in aviation research involve managing and visualizing massive datasets while keeping that data secure," said Fernando Toledo, Manager, Virtual Reality Center, National Institute for Aviation Research at Wichita State University. "Using NVIDIA RealityServer for virtual prototyping, design reviews and remote visualization solves those issues. We are extremely impressed by its performance and ability to realistically render our large 3D CAD models over the web without exposing our IP."
"NVIDIA RealityServer is an integral part of our 3D Scenes application on Facebook," said Mark Zohar, CEO, SceneCaster. "This unique and powerful GPU-based Cloud computing solution offers exciting opportunities for the delivery of realistic 3D applications and services."
The NVIDIA RealityServer platform will be available November 30, 2009. Tesla RS configurations start at eight GPUs, and scale to support increasing numbers of simultaneous users.
A developer edition of RealityServer 3.0 software will be downloadable free of charge, including the right to deploy non-commercial applications November 30, 2009.
About mental images
mental images, founded in 1986, is the recognized international leader in providing component and platform software for the creation, manipulation and visualization of 3D content. Its world leading rendering and other technologies are used by the entertainment, computer-aided design, architecture, scientific visualization, and other industries that require sophisticated images primarily as part of their software products and application services. mental images is a wholly-owned subsidiary of NVIDIA Corp. with headquarters in Berlin, Germany, a subsidiary in the United States, mental images, Inc., and a subsidiary in Melbourne, Australia, mental images Pty. mental images has a multinational staff of top qualified engineers exclusively dedicated to basic research and development in the area of 3D graphics and 3D Web Applications and Services technologies. For more information, visit www.mentalimages.com.
© 2009 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, Tesla, and CUDA, and are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. mental images, iray, and RealityServer are registered trademarks of mental images GmbH, Berlin, Germany, in the United States and/or other countries. Features, pricing, availability, and specifications are subject to change without notice.
Certain statements in this press release including, but not limited to, statements as to: the benefits, features, impact, performance and capabilities of mental images RealityServer, mental images iray technology and NVIDIA GPU technology are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more efficient or faster technology; design, manufacturing or software defects; the impact of technological development and competition; changes in consumer preferences and demands; customer adoption of different standards or our competitor's products; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the fiscal period ended July 26, 2009. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.