Source3 aims to revolutionize how content is aggregated and distributed. "We see significant friction in this ecosystem, but also tremendous opportunity for industry growth. We saw firsthand how connecting content and technology could drive massive opportunities for monetization and we believe there are substantial parallels in the 3D content industry." Source3 CEO Patrick Sullivan continues, "We intend to simplify how 3D content is licensed, monetized and produced."
Source3 is the one-stop enterprise licensing and rights management platform for distribution of 3D content. Source3 aggregates 3D content from brands and designers and distributes licensed designs for use within the broader 3D ecosystem, including retail and manufacturing marketplaces. Source3 also provides backend infrastructure for retailers and manufacturing hubs, clearing and managing 3rd party intellectual property for physical production, as well as digital utilization in rendering, animation, search and display.
Tom Kurke, Source3 COO adds: "Distributing content, and providing a licensing and payment tracking infrastructure, is key to the continuing long term growth in the 3D printing ecosystem."
The company has received initial seed funding from VanHam Ventures, learn more at www.vanhamventures.com.
Source3's mission is to make 3D content accessible for the world. Source3 is a NYC-based startup founded by former Googlers who built RightsFlow, an enterprise copyright licensing platform acquired by Google in 2011, currently powering YouTube and Google Play, alongside 3D industry veterans from 3D Systems who joined when Geomagic was acquired in 2013. www.source3.io
Tom Simon, Source3
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