New Notebook Graphics Drivers Unlocks the Latest CUDA and PhysX Applications for Notebook Users
"Epic and NVIDIA invest an incredible amount of time and energy into ensuring that customers get an amazing experience with our software out-of-the-box," said Mark Rein, vice president of Epic Games. "The only way to ensure that this value-add is realized by customers is for them to have access to timely driver updates. I congratulate NVIDIA for being the first to offer their customers a choice for notebook driver updates."
"NVIDIA is committed to giving the rapidly growing number of customers using notebook GPUs the same performance optimizations and innovative graphics features that desktop customers have grown accustomed to," said Dwight Diercks, vice president of software engineering at NVIDIA. "To accomplish this, we have worked diligently over the past year to modularize our driver architecture and develop a unified driver install package that will not only work with notebooks from all manufacturers but also maintain all of their specific model customizations such as hotkeys and suspend and resume functionality."
GPUs have long been essential platforms for rendering real-time images to computer screens, but software developers and system manufacturers have recently begun using their parallel processing power to deliver a new level of performance for a variety of visual computing applications. The new NVIDIA notebook drivers enable customers to experience the growing number of applications that use the power of NVIDIA GPUs. Video applications such as Badaboom from Elemental Technologies, Power Director 7 from Cyberlink, TMPGEnc from Pegasys Software, and TotalMedia Theater from Arcsoft are all seeing significant performance benefits by transferring the workload from the CPU to the more efficient GPU. Distributing computing applications such as Folding@home, Einstein@home, GPUGRID and SETI@home have also seen performance improve by orders of magnitude through NVIDIA CUDA technology. Recently Adobe Creative Suite 4 became the latest application to speed up performance and enhance features by moving processing to the GPU.
With NVIDIA PhysX(TM) technology, GeForce(R) GPUs bring games to life with explosions full of dust and debris, characters that move with lifelike motion, or cloth that drapes and tears naturally. PhysX technology harnesses the power of NVIDIA GeForce 8 Series or higher GPUs, allowing games to deliver 10-20 times more visual complexity on screen. NVIDIA PhysX technology is the development platform of industry leading publishers such as Electronic Arts (EA) and 2K Games and is the physics engine in the blockbuster title Mirror's Edge from EA.
Starting today, customers with GeForce(R) 8 and 9-series GPUs or Quadro NVS-equipped notebooks can download a BETA version of the drivers from http://www.nvidia.com. Customers will be able to download a WHQL-certified version supporting all GeForce 7, 8, and 9 series and Quadro NVS series notebook GPUs early next year.
NVIDIA (NASDAQ: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce graphics products, the professional design and visualization market with its Quadro graphics products, and the high-performance computing market with its Tesla(TM) computing solutions products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit http://www.nvidia.com.
Certain statements in this press release including, but not limited to, the impact of NVIDIA GeForce GPUs, NVIDIA drivers, CUDA technology and NVIDIA SLI(R) technology on notebook customers, the performance and impact of NVIDIA GPUs in distributed computing applications are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of faster or more efficient technology; the impact of technological development and competition; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the fiscal period ended July 27, 2008. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
(C) 2008 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, GeForce, CUDA, PhysX, and Quadro are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated.
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