President of AECCafe Sanjay Gangal spoke recently with Montreal-based Nick Fonta, General Manager, XR division at Autodesk about Autodesk’s XR immersive experience and the company’s acquisition of The Wild, an immersive remote collaboration platform for architecture, design, and enterprise teams.
Sanjay: Thank you so much for joining us, Nick. So, tell us about Autodesk XR Solutions.
Nick: For sure. Autodesk has an interesting journey or history when it comes to XR. We started in the 1990s with our first project around XR, and it was a full 3D immersive experience with AutoCAD data that people could navigate into, a little bit like a first-person shooter. You could interact with basic interactions with the AutoCAD scene at the time. That was a project in prototype. And since then, we’ve been doing a lot of things, we have a research group who continued testing the limits of those technologies, but more recently, we’ve had a few things maybe worth noting. The first thing being about seven years ago, we moved into the real-time engine business, if you will, with our own engine, which was called Stingray. And we also built a first product in our trying to understand what that meant phase for Autodesk, and the product was called Revit Live. And both Stingray and Revit Live were our first real experiments to try to understand how real-time technologies, VR, and AR can can add value and solve real problems for our customers in the AEC and manufacturing spaces.
We tried a lot of things there, and then finally, a lot more recently, we have products today that support mostly VR, a little bit of AR as well in a portfolio. We have VRED, which targets mainly the automotive industry. VRED is a very high end, high resolution, high level of fidelity when it comes to imageries and rendering. It comes with the collaborative VR experience, so you can bring multiple designers to review, do the design reviews typically on cars, but it’s also used in other manufacturing industries. So that’s one, as a product, it’s been around for about five years, maybe a bit more, and is still around. It’s very successful, we’re seeing a lot of adoption and growth there, and we also have a capability called Create VR that allows designers to sketch and ideate in VR from scratch in a 3D space for a very creative way of transferring your ideas as a designer into the 3D world. Recently we released a capability out of Fusion products, one of our Hero products in manufacturing that allows any Fusion model to be experienced in AR, experienced on iOS with a publish to a USDZ. This is what we have today. This is where this all journey started, maybe a couple of months ago, and I’m sure we’re going to talk more about that now.